EBSCO Information Services (EBSCO) and Prenda have partnered to help transform libraries into community learning hubs by supporting computer science education for youth. The new agreement allows EBSCO to resell Prenda, a self-guided and self-paced learn-to-code product that helps students thrive in the digital world and empowers libraries to start and run coding programs. The partnership reflects EBSCO’s ongoing dedication to support emerging companies, such as Prenda, in the library market.
Since its launch in 2013, Prenda has become an important player in the transformation of libraries. Initially supporting before- and after-school programs called ‘code clubs,’ Prenda Code Club now offers a self-paced learn-to-code software for ages 8-18. Through hundreds of coding tutorials and dozens of real-world projects, this high-impact educational e-resource helps students develop meaningful life skills, such as critical thinking, problem solving, and career prep. Coding languages, platforms, and devices incorporated in Prenda’s platform include Scratch, HTML, CSS, SQL, Javascript, Python, Sphero, Ozobot, Raspberry Pi, and Makey Makey.
With Prenda’s help, libraries around the world are transforming into community learning hubs. Prenda Head of Code Club Luke Miller predicts that Prenda will help change the way learning happens in the 21st century.
Prenda will provide training and support to help libraries use the software to run in-person or virtual code clubs. Miller says that over the past seven years, Prenda has supported countless library professionals in starting code clubs, providing librarians with options even when there is no coding expert on staff.
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